Final Fantasy XIII Review

6 / 10 Banzai!s

The Game:

On December 17th 2009, the most highly-anticipated game hit the stores in Japan: Final Fantasy XIII, the first in the series available on the PlayStation 3! (yes, it’s on Xbox 360, but no one in Japan owns one of those strange white boxes). Lines formed that day (and the night before) in various game and electronic shops. Final Fantasy XIII broke all kinds of selling records. The Japanese gaming magazine Famitsu awarded it a nearly perfect 39/40, while overseas, IGN gave it an 8.9/10, and Eurogamerawarded it an 8/10. Wow.

So why is my Banzai! score a mere 6? Well, according to Webster’s dictionary, “denial” is “a refusal to admit the truth or reality.” For more information, check out the What I Didn’t Like portion of this review.

The story, as best as I can describe it, takes place in Gran Pulse, which is made up of two worlds – an artificial sphere called Cocoon, and the planet it floats above, called Pulse. The people who live in various towns on Cocoon are being “purged” because they came in contact with something from Pulse. Our main characters, Lightening, Snow, Sazh, Vanille, and Hope, are riding a “purge train” off to be “purged,” when they break free and head off to rescue Lightening’s sister, Serah. During the course of the game, players will watch flashbacks to events occurring before the “purge train,” while the characters worry about tattoos appearing on their arms, risk being turned into crystals, and try to save Cocoon from its destruction, all the while battling the final boss four or five times, which resembles an evil pope that can transform into a tank with a huge head.

Make sense? If not, please refer to the What I Didn’t Like portion of this review.

 

What I Liked:

The graphics in this game are some of the most beautiful and inspiring I’ve seen in any video game thus far. Square Enix poured 80% of their manpower and a lot of money into this game, and you can see their efforts visually. From the character designs, to the worlds themselves, to the way Lightening’s hair billows over her face and the rendered material of her clothing, to the shadows as something flies overhead and, of course, the theatrical cut-scenes; everything is just top-notch. Squaresoft has managed to fascinate us with their beautiful visuals with Final Fantasy VII on the PlayStation One, and again with Final Fantasy X on the PlayStation 2. Final Fantasy XIII is no exception, and while I have issues with this game, I have absolutely nothing bad to say about the graphics.

Final Fantasy XIII ReviewAnd what’s really impressive is that, despite these incredibly well-rendered and detailed visuals, they don’t slow down the game – there’s almost zero loading time! Moreover, Final Fantasy XIII doesn’t even download any cookies onto your system. when I first started Fallout: New Vegas, I had to download 3.5 GB worth of data onto my PlayStation 3, the game froze nearly once every hour, and the graphics weren’t even that impressive. So what’s Square Enix’s secret?

As you’re playing in one stage, the game is already starting to load the next one ready. This eliminates both the need for a long loading time, and the requirement of downloading anything onto your system. Hopefully, we’ll see more of this technique in future games.

 

What I Didn’t Like:

Okay, here we go.

My main issue with Final Fantasy XIII is with the story itself. It was too complicated, thrown in with unnecessary flashbacks just to complicate it further, then the story splits in three different directions, all the while I’m trying to figure out what’s going on. What the hell does being “purged” mean? Are people being taken to concentration camps? Are they turned into crystals? Why? What is this “interaction with Pulse?” What’s the difference between a ‘fal Cie and a l’Cie? Do I care? About halfway through the game, I lost interest. Instead, I just sat back and enjoyed the visuals, then moved my characters around like someone playing chess who doesn’t understand the rules of the game.

Then there’s the characters. Lightening is, for lack of a better word, a cold-hearted bitch. She warms up during the game, and I suppose she’s meant to be one of those “hearts of gold wrapped in a hard shell which needs to be cracked” types, but by the time that started to happen, I stopped caring. Then there’s Hope, who for half the game, is a spineless, whimpering wuss. And Vanille, the typical Lolita-like character in many Japanese games, who’s genki and cute while behaving like a total retard. I’ll give cudos to Square Enix for putting in some character development, which you often see in movies and novels, but not so much in video games. But unfortunately, all the characters either started off as unlikeable or boring, and so couldn’t bring myself to care if any of these people changed during the course of the game.

Final Fantasy XIII ReviewThe third issue I had was the level-up system. There isn’t any. Final Fantasy XIII, like all its predecessors, is described as an RPG, and in RPGs, usually you can level-up your character. Instead, they place “caps” on your level during each stage. There’s no farming involved, because you’ll have maximized your character’s level way before you’re allowed to proceed to the next one. By the end of the game, your cap will be as high as Level 5. That’s it. Can you think of a single RPG where the level cap is 5? I can: Final Fantasy XIII.

The man behind this game is Motomu Toriyama, whose directing credits include only Final Fantasy X-2. I’m guessing he was so proud of this story he’d created, that through linear gameplay and the limited leveling-up, players are forced to focus on this complicated mish-mash. Also, it’s worth noting that Hironobu Sakaguchi, the creator of the original Final Fantasy and responsible for most of the great titles in the series, had nothing to do with Final Fantasy XIII.

 

Overall:

Final Fantasy XIII is an achievement in gaming history for some of the greatest visuals ever seen in a video game – and that’s it. The story is so complicated, with an overuse of made-up names and words, and filled with boring or unlikeable characters, that I stopped caring half-way through the game. I played it just to finish it, with the small hope that everything would make sense towards the end.

And it didn’t.

Worth checking out if you’re a fan of the series, and just to see some beautiful computer graphics. The English version is very well translated and voice acted, particularly compared to some of its predecessors. But to be brutally honest, I had more fun playing through Duke Nukem Forever. And if anyone out there can explain the story to me, please give it a shot.

 

written by Damon Finos

The 2017 Tokyo Game Show

Makuhari Messe first opened their doors to the press on Thursday, and are now wide open to the public where eager gamers are piling in to check out this year’s Tokyo Game Show. The crowds get bigger each year, but so too does the Tokyo Game Show ever since recovering from the global recession several years ago. All three main halls are now wall-to-wall with gaming companies and businesses, while an additional two more were open for indie games, VR, and an attempt to promote e-sports here in Japan.

2017 Tokyo Game Show

While there weren’t any main events or “must see” games or hardware this year, there were some titles we were thrilled to check out. The PlayStation booth had playable demos for Santa Monica Studio‘s God Of War, set to be released early next year, as well as Polyphony Digital‘s Gran Turismo Sport racing its way to stores next month, and the next Call of Duty: WWII set for release in November.

Other cool titles to try – and were heavily promoted – included Detroit: Become Human, the latest game from the developers of Heavy Rain set in a neo-noir future involving androids, planned for release sometime next year. And of course, Monster Hunter: World – the first Monster Hunter title to have Trophies! – coming to PlayStation 4 and Xbox One in January. It’s apparent Monster Hunter: World is one of the more anticipated games here in Japan, with massive promotional booths at both the PlayStation area, as well as the Capcom spot which featured a massive dragon-like creature.

2017 Tokyo Game ShowOther titles being promoted by the bigger companies included Final Fantasy XV Multiplayer DLC coming next month from Square Enix, the remake of Ryu ga Gotoku 2 (Yakuza 2) titled Ryu ga Gotoku: Kiwami 2 by SEGA, as well as their Ryu ga Gotoku Online set for launch next year – which we suspect may not see an overseas release.

But in our opinion, the more exciting stuff was happening at the indie game and VR hall, were we saw – and tried – an assortment of experimental games, as well as new VR software and peripherals.

H2L, a Japanese company, had a new VR device called the First VR, which includes a simple wristband that not only tracks your arm movements, but when your hand is is opened or closed, allowing you to “pick up and drop” items in the virtual world.

Another Japanese developer, named Prodigy, worked with Joysound to create a boxing/karaoke game called Nagu Kara, meaning Punching Karaoke. Select your favorite song (we did Bon Jovi – It’s My Life) and sing into the mic to boost your strength, while using the motion controls to box your way to the top.

And Unbereal created a VR tank battle game called ArtiFight, where players moved their tanks forward and back by peddling on an exorcise bike, while turning and firing using hand controllers.

2017 Tokyo Game ShowChinese developer NetDragon had several “4D” VR games for demonstration, our favorite being D-Day, an on-rails shooter where you fire at multiple alien creatures using a gatling gun. Not only do you feel immersed in the action through the VR headset, but the whole seat and physical representation of the gatling gun moves and shakes depending on what’s happening in the game.

And the biggest event – requiring a 3 hour wait to try – was the Gyro VR from South Korea’s Sangwha. Enter a massive gyro like you might see at NASA, strap on the VR headset, and experience robot battles and extreme sports while being spun 360 degrees in sync to what’s happening in the virtual world.

Perhaps this was the first time the indie and VR games stole the show away from the bigger developers, marking the 2017 Tokyo Game Show an overall fun and intriguing experience!

2017 Tokyo Game ShowBe sure to check out our video presentation of both Day 1 and Day 2!

 

written by Damon Finos

Tokyo Game Show 2017 Is Coming!

The annual Tokyo Game Show 2017 is only a week away. And according to the Computer Entertainment Supplier’s Association (CESA) this year’s event is expected to be even bigger than last year, with more exhibiting companies attending to show off even more games than ever before. Here are a few things we can expect:

Square Enix will be featuring playable demos for their upcoming Dissidia Final Fantasy NT, Psycho Break 2, Itadaki Street: Dragon Quest & Final Fantasy 30th Anniversary, and the online expansion pack Comrades for Final Fantasy XV. They will also be staging an event to show off their upcoming Seiken Densetsu 2: Secret of Mana, Dragon Quest X Online for the PS4 and Switch, Lost Sphear, and Project Octopath Traveler.

Capcom will be hosting playable demos for Dead Rising 4: Frank’s Big Package, Marvel vs. Capcom: Infinite, Monster Hunter Stories Ver. 1.2 Renewal Edition, and Monster Hunter: World.

Tokyo Game Show 2017

D3 Publisher will also be making an appearance, with playable demos for Earth Defense Force 5, Earth Defence Force 4.1: Wingdiver The Shooter, Bullet Girls Phantasia, and their PSVR title Happy Manager.

As for the Indie Game areas, a few notable mentions include the Japanese developer Gugenka, which has several VR titles as Alarm Clock VR! Eromanga Sensei, Parallel VR Live, and Dive!! VR Lesson. And KLab, a Japanese mobile game maker will have their largest booth yet, and featuring their flagship title Captain Tsubasa – Tatakae Dream Team – and Utano Princesama Shining Live. A long title for a popular game.

Tokyo Game Show 2017

This year’s Tokyo Game Show begins on Thursday, September 21, and runs until Sunday, September 24. Stay tuned for more information from us at Trophy Hunter, including pictures and videos, when we cover the event next week.

Final Fantasy XIII-3 Trophy Guide

Final Fantasy XIII-3 Trophy Guide. Difficulty: **  A sci-fi fantasy RPG and a direct sequel to Final Fantasy XII-2. Though requires some strategy and planning, the Platinum is significantly easier and less-time consuming than its predecessors.

Game Name Difficulty Trophies Developer Country Bronze Silver Gold Online DLC
Final Fantasy XIII-3 ** 43 Square Enix / tri-Ace Japan 31 7 4 0 0

Final Fantasy XIII-3

Final Fantasy XIII-3, titled as Lightning Returns: Final Fantasy XIII, is a direct sequel to Final Fantasy XIII-2 and the final story in the trilogy. The battle system has been altered from its two prequels, while the world is much more open and less linear. An in-game clock counts down to the end, forcing the player to manage time in order to reach the end goal.

Taking place five hundred years after Final Fantasy XIII-2, Lightning awakens from hibernation only thirteen days before the end of the world. Having been chosen by the deity Bhunivelze, she must save the people of the world before its end, while also learn the truth behind Bhunivelze's plan and the world's coming demise.

Lightning Returns: Final Fantasy XIII received mixed reviews, with an average score of 69%. Across most reviews, the battle system was praised while the game's story was poorly received. The in-game time limit received the most mixed feedback, ranging from adding excitement to frustration.

Considered easier and less time-consuming than its prequels. Unlike the other FF13 titles (or most RPGs, for that matter) this one is designed to be played multiple times. If you do your homework, strategize, and make the most of your time management throughout the game, you can earn this platinum in two playthroughs. There are three difficulty modes to play on, but none are trophy related, which means you can perform your multiple playthroughs on Easy.

Overall, expect anywhere between 40-90 hours of gameplay, depending on how many playthroughs you end up doing.

As we stated earlier, you can play through on Easy mode across all your playthroughs, as it has no bearing on obtaining the Platinum. It simply makes your life easier

To get your Platinum in only 2 playthroughs, you'll need to do a bit of planning. On your first playthrough, make sure you find at least 30 of the 49 possible Head Accessories. You'll need two of each (the second set will be collected during your second playthrough) in order to unlock the Expert Craftsman trophy. Also, in addition to completing all of the story quest, you'll want to aim for completing at least 50 of the side quests, as well as the Canvas of Prayers quests. At the end of this first playthrough, you should have a good majority of the trophies.

Your second playthrough will be a New Game+, which should make things easier after carrying over all your stats and equipment. Here, you'll need to find the same 30 Head Accessories and use them to upgrade each in order to unlock the Expert Craftsman trophy. Aside from working through the main storyline and the side quests you've done already, you should now be able to unlock the Monster Bane and Desert Dragonslayer trophies, as well as the last remaining Expert trophies.

If, after that second playthrough you haven't been able to obtain the Platinum, then it's time for another playthrough to mop-up anything you're missing.

Final Fantasy XIII-2

Final Fantasy XIII-2 Trophy Guide. Difficulty: ***  A sci-fi fantasy RPG that continues three years following the events of Final Fantasy XIII. Not as time-consuming as the previous installment, but still a long journey to the Platinum.

Game Name Difficulty Trophies Developer Country Bronze Silver Gold Online DLC
Final Fantasy XIII-2 *** 32 Square Enix / tri-Ace Japan 19 6 6 0 0

Final Fantasy XIII-2

The characters (some of them, at least) from Final Fantasy XIII are back, and this time they've brought a friend! Taking place three years after the previous game, the story takes place in the world of Gran Pulse, split between the surface of Pulse and the hovering sphere of Cocoon, which is now held in the air by great crystal pillars.

A man shows up, claiming to be a time-traveler arriving from the end of time. The stranger, named Noel, states that he's met Lightening - whom the others presumed had turned to crystal - and is currently guarding the throne of Etro, the goddess who created humanity. Lightening's sister Serah hooks up with Noel to resolve time paradoxes which have crept up, alter their bleak future, as well as hope to meet with her long-lost sister.

The game received high praise in Japan, and relatively good reviews in the West, with an average rating of 78% overall. The game was praised for its story and stray from the linear path which the previous title had been criticized for, but some complained of the artificial mechanics and occasional shallow filler.

While the original Final Fantasy XIII received a 3-star rating due to the vast amount of time required to obtain all the trophies, it's sequel - though possessing the same rating - is far quicker. While Final Fantasy XIII is a high 3-star rating in difficulty, Final Fantasy XIII-2 is a low 3-star.

Like it's predecessor, you have the option of travelling back to previously visited areas to mop up any trophies you may have missed. And except for the final boss, you can play this game on the Easy setting. There's still farming required, but no where near as much as the first game.

Since you'll be going back to mop up, spend the beginning of your time just going through the game, from start to finish. Except for the Fair Fighter trophy, which requires you to defeat Raspatil on Normal difficulty, there are no trophies for completing the game on that mode. So, if you don't feel like a challenge and are in a rush for that platinum, you can play on Easy.

During your playthrough, try not to run from any fights, to work towards a 100% Enemy Report. Also, explore as much as you can for the 100% Map Completion.

Once you've gone through and collected all the story-based trophies, it's time to go back and mop up, specifically towards the Defragmented trophy, which requires you to complete every fragment category. There may be a few other trophies which still need collecting, depending on what you did during the initial playthrough, such as Saddle Sore or even Fair Fighter. Check out the trophy guides in our Links section for further details on these.

First, we've got a wiki Walkthrough by IGN:
http://www.ign.com/wikis/final-fantasy-XIII-2

And another great Walkthrough, by Peter Brown:
http://www.gamespot.com/features/final-fantasy-xiii-2-walkthrough-6349295/

And a detailed, text-based Walkthrough by Split Infinity:
http://www.gamefaqs.com/ps3/619315-final-fantasy-xiii-2/faqs/63553

Here is a fantastic Trophy Guide, put together by Aeliana:
http://www.ps3trophies.org/game/final-fantasy-xiii-2/guide/

Another terrific Trophy Guide, this one created by DaveyHasselhoff, among others:
http://www.ps3trophies.com/forums/showwiki.php?title=PS3-Trophy-Guides:Final-Fantasy-XIII-2-Trophy-Guide

And another great Trophy Guide, this one printer-friendly:
http://www.ps3trophies.org/print.php?gameID=890&type=guide

This is a simple Trophy Guide, with a few useful tips:
http://www.videogamesblogger.com/2012/02/07/final-fantasy-xiii-2-achievements-trophies-guide-xbox-360-ps3.htm

And another Trophy Guide, put together through collaboration:
http://psnprofiles.com/guide/FINAL-FANTASY-XIII-2&sort=type

And for those of you having trouble with the Obsidian Medal trophy, here's a video demonstration on Youtube by PowerPyx:
http://www.youtube.com/watch?v=1jXauNli8XU

And another video by PowerPyx, demonstrating the Fair Fight trophy:
http://www.youtube.com/watch?v=9ynt1uUI_Nc

Finally, here's a basic Trophy List:
http://finalfantasy.wikia.com/wiki/List_of_Final_Fantasy_XIII-2_Achievements_and_Trophies