Defiance Review

8 / 10 Banzai!s

The Game:

From Trion World, the recently founded American developer which seems to specialize in MMOs, brings us Defiance, a sci-fi third-person shooter MMORPG for the PlayStation 3, as well as the Xbox 360 and PC. But this is more than just a game – it’s also a TV show!

Defiance takes place in a future San Fransisco Bay Area, which has been both ravaged by war and terraformed by aliens. In back-story, a group of different alien races – collectively called Votans – came to Earth looking for a new home and began changing the environment to suit their tastes, unaware that the planet was populated with people. After having seen so many alien-invasion films, the humans took the Votan’s terraforming as a threat, and started a war. This went on for a number of years, until both humans and Votans decided to put their differences aside and give peace a chance.

Players have limited customization, though outfits can either be earned or purchased later in the game. Rather than classes, you select yourself one of four special abilities to begin with, but gain the others as your character levels-up. Weapons and vehicles also level-up as you continue to use them.

Like most MMOs, the map of the San Francisco Bay Area is littered with quests to fulfill, time trials and races, merchants, and the occasional “Arkfall” in which pieces of an alien ship have fallen to Earth, allowing for a vast collection of XP and new weapons while fighting off creatures along side the gathered online players. In addition, both co-op campaigns and competitive arenas are available for your enjoyment.

What makes Defiance unique is that it’s fueled by a TV show by the same name. The program, airing originally on the Syfy channel, takes place in St. Louis during the same time as the game, and the two cross over. Characters in the show may leave St. Louis and wind up in San Francisco in the game, becoming a participant in a quest. Meanwhile, the top players will get to have their name mentioned as a real character in next season’s show.

 

What I Liked:

I have to admit, what first attracted me to the game was how it crossed-over with an ongoing TV show. Yes, it’s a gimmick. And yes, it’s pretty cool that they thought of it. There’s titles like Dragon Age and The Elder Scrolls which contain a lot of backstory that can add an extra layer of depth and interest to the game’s plot – that is, if you feel like picking the books off the shelf and reading them off your screen. But Defiance took that a step further, and instead just made a whole new sci-fi program. You get a better feel for the setting, the different alien races, the politics happening behind the curtain, just by sitting back and watching the show as it better orients you in the setting of the game. And if that’s not cool enough, the two stories – game and TV show – cross paths with one another.

Defiance ReviewI’ll give an example. I watched one episode in which a woman tried to destroy a town by using pheromones to attract alien-like creatures. She was caught, her plan was foiled, but she escaped prison by leaving St. Louis. The next day, I loaded up the game and there she was in San Francisco, as a character in a quest. Now, I didn’t need to see the show in order to understand why she was there, but knowing her backstory simply made the quest all that more interesting. In a nutshell, the game and TV show fuel each other.

But like Tetris, it’s hard to be specific about what I like about this game, other than it’s addicting. It’s fun to run around and shoot stuff – which is the majority of the game. You can team up with online players, or simply do things on your own. The Arkfalls, which are both randomly timed and randomly placed on your map, is a good spot to recruit people into your group and share in the XP. Or join a Shadow War – another random event – in which you help your team defeat enemy players.

Everything you do in the game somehow affects the improvement of your character. From driving around, to shooting mutants and raiders with different weapons, to killing certain types of enemies, to fulfilling your goals. The weapons and vehicles themselves level-up as well, which you can modify and enhance. There’s certainly a lot to do in this game, and while so far I’ve put in a good +60 hours, I’m still not bored. Unlike, ahem, DC Universe Online.

The graphics are great for an MMORPG, and again – unlike DC Universe Online – the setting is richly colored with strange terraformed landscapes, ravaged cities, farmlands, lakes, and military installations – and all with warp-points on your map. In many ways, it feels a lot like playing an online version of Oblivion.

 

What I Didn’t Like:

The bugs.

Granted, it must be hard to keep things running smoothly when you’ve got hundreds of players all on one map. And for the most part, while I’m on my own, everything runs honkey-dory. But once you’re in the vicinity of other players, suddenly the map or your inventory takes a while to upload – and that’s a problem, considering there’s no pause button on an online game. Imagine both your weapons are out of ammo, so you hit start to bring up your inventory and change weapons, but you have to wait almost 20 seconds, and meanwhile you’re getting shot. Yikes!

Defiance ReviewThese bugs get worse as your screen fills with other online players. During an Arkfall, you might have about 20 or 30 people running around shooting enemies. Suddenly you can’t change your weapons. Holding the square button over an ammunition depo doesn’t work, and then there’s a horrible screeching coming through your speakers which never stops until the Arkfall is destroyed and all the action subsides.

As far as freezes, I’ve only had this happen once. Granted, I’ve played worse. Fallout: New Vegas and Terminator: Salvation, to name a few. And those weren’t Massive Multiplayers. So yes, I’ll give Defiance some leeway with its bugs. But running around with an empty pistol because you can’t change your weapons does tend to take the fun out of an Arkfall event.

 

Overall:

Defiance is a fun online action-shooter with plenty to do and lots to improve your character on. It’s also a nice little pick-up-and-play game with quick loading time, allowing you to shoot a couple bad guys or complete a mini-quest before rushing off to work or school. Plus there’s a TV show to fuel the story of the game, with fun cross-overs. There’s hundreds of missions waiting to be completed, creatures and cyborgs waiting to be blown away, and online players to give you a hand. Yes, there are some bugs – but hopefully these will be patched in the near future.

As far as trophies go, with the exception of some challenging PvP-related trophies, the platinum is totally doable – just very time consuming.

And who knows? Maybe you’ll become the top player and wind-up appearing in Season Two or Three of the Defiance TV show.

 

written by Damon Finos

DC Universe Online Review

6.5 / 10 Banzai!s

The Game:

If you visit psnprofiles.com, you can type in your PSN name and it will give you a rundown on your current trophy status – including your top-ten rarest trophies. The other day, I checked it out for fun, and discovered that my most rarest trophy at only 0.98%, was the platinum for DC Universe Online. Why? Read on, to find out.

Welcome to the DC Universe, filled with all those comic book characters like Superman, Batman, Wonder Woman, the Green Lantern, and everyone else you’ll never see in a Marvel or Archie comic. DC Universe Online is the first MMOARPG (Massively Multiplayer Online Action Role Playing Game) to land on the PlayStation 3, developed by SOE‘s Austin Studios and published by both Sony Computer Entertainment and WB Games. There was a lot of hype before going online in 2011, was handled by comic book writer and artist Jim Lee, allowed players to create their own characters with unique costumes and super-powers, and had two large world – Gotham City and Metropolis – to roam around in. It came with a $14.99 monthly subscription on top of the price of the game itself, and an awesome 13GB to download onto your hard drive.

The result?

No one was playing it.

You could fly from one end of Metropolis to the other (which took nearly 5 minutes in real time) and come across maybe 6 or 7 players. The Justice League Watchtower looked as though someone had pulled the fire alarm and everyone rushed out the emergency exit. And if you wanted to play a co-operative team mission (which takes you to another world) you needed to wait at least an hour until 3 other players signed on to fill the required minimum number of people.

So, seven months after its release, SOE decided to merge all the servers. Now you could find other players, and the world seemed a lot less void. But consider this: these are ALL the people playing the game – and that’s pretty sad. So, a month later they started releasing free DLC. Finally, two months after that, DC Universe Online became “free to play.” This means you can go onto the PSN Store, download the game for free, and play it for free – with a few restrictions on the number of characters you can have and level-caps.

When a company starts giving their previously expensive game away for free, that’s usually a sign that it’s not doing so well.

 

What I Liked:

I have to admit, the general concept of the idea was pretty cool. There’s a lot of MMORPGs out there, such as World of WarcraftGuild Wars, and Final Fantasy XIV, to name a few. But many of these exist in the fantasy genre, and DC Universe Online is the first to inhabit superheroes, where each player could be unique not only by the look of their individual costumes, but their powers and abilities as well.

DC Universe Online ReviewThe game itself comes with its own story, and while I’ve always been more of a Marvel guy, the plot fits well in the comic book genre. In the future, Lex Luthor witnesses the end of the Earth when an alien named Brainiac easily takes over now that all the superheroes and villains are dead after a massive battle. Lex Luthor travels back to the present time, warns the Justice League of the impending doom, and sends “Exobytes” to lucky individuals of the world which grants them superpowers. The story is straight out of a comic book, and fits the MMO world well.

And all your favorite DC characters are there, from the popular like Superman, Batman, and Joker, to the not so popular like Booster Gold and Giganta. Some will contact you with missions, others will come to your aid, and some you’ll even do battle with. One thing the game does well, is completely immerse you in the DC Universe. You feel like you’re part of a team – either through the famous NPC characters, or other online buddies.

 

What I Didn’t Like:

As I mentioned earlier, the general concept of the idea was great. Unfortunately, the follow through just wasn’t there.

Let’s start with the most basic thing – your character. DLC aside, powers are limited to 6 types, with trees which naturally grow as you gain experience points. So, you’re either the guy who wields guns, or shoots fire, or picks things up and throws them with your mind, etc. Considering this ins’t a simple offline game, but a vast MMORPG in which it’s about the players spending vast amounts of time going through the continuously updated missions, you would think there’d be a bit more variety in options – maybe mixing and matching – the powers to choose from. Instead, it all just comes down to six basic archetypes.

Also, the limitations of your costume was disappointing. Like LEGO pieces, there’s a set number of boots, pants, shirts, helmets, and a few possible insignias to place on the chest, and a selection of 3 areas in which you can change the colors. Eventually, if you play the game long enough, you start to recognize all the different LEGO pieces which went into every player’s character design. Compare this to Rock Band, where not only is there a thousand different outfits to choose from – all of which can have their color changed – plus the millions of tattoo images which you can place anywhere on your character’s body.

The graphics aren’t bad, but nothing to get excited over. The cities – Gotham and Metropolis – both look like a series of blocks and shapes, with a few signs and the odd car driving by. Compare this to Grand Theft Auto IV, where no two blocks look the same, from the shop signs to the crowds to the different car models. Lots of detail, well rendered, and much more pleasing to the eye.

DC Universe Online ReviewAnd speaking of locations, both the Justice League Watchtower and the Secret Society of Super Villains headquarters are way too big! You warp from Gotham up to the Watchtower, then have to run/fly for several minutes to find a character to talk to or buy a weapon – and half the time, you get lost on the way. Perhaps they thought this would be DC Universe’s version of Home, where players can meet each other and chat, form a group, etc. But no one visits the headquarters unless they have to – it’s just a vast empty space with a few NPCs, even after they merged the servers.

 

Overall:

The concept behind DC Universe Online was great, but it turned out to be a very ho-hum button masher with not much variety in your character design. Great voice acting (most with the original actors from the cartoon series) and the heroes and villains look great, but with a bland setting and missions which either involve defeating a set number of enemies, finding collectibles, or reaching points in the city and holding the circle button.

Not a bad game if you’re in the mood to mash the square button and run around without requiring much thinking or strategy, but it gets boring quite quickly. And going through the game six times for the platinum, is a feat only for gaming nerds like me.

Perhaps that’s why my rarest trophy is the platinum for DC Universe Online.

 

written by Damon Finos

Long Live Super Potato!

What is “Super Potato,” you may ask?  No, it’s not the name of a Nickelodeon cartoon.  It is, in fact, my most favorite shop in all of Japan!

Super Potato is a retro-gaming store, located in the Akihabara district of Tokyo, surrounded by maid cafes and electronic shops.

The moment you step off the elevator, you’re greeted with a circus of bleeping and blooping from the half-dozen game demos that are free to play.  Inside, the brightly lit room is stacked from floor to ceiling with games and consoles, while gaming memorabilia from plush Marios to Megaman action figures hang from above.  “Mama, I’m home!”  This floor consists of 1,000+ Famicom cartridges, Mega Drive titles, Gameboy, Gameboy Advanced, Wonder Swan, Sega CD, Sega Dreamcast, and countless others.

Take the elevator one floor up, and you’ll notice the bleeps and bloops sound more prehistoric.  Here are the Atari games, Intellivision, the Odyssey, and other systems from the 70’s and early 80’s which fascinated those of us old enough to remember.  Their shelves are shared with more “contemporary” used games like PlayStation 2 and Xbox, as well as gaming videos and strategy guides.  super potato

Let’s journey up one more floor, where we have the retro arcade.  A smoking bench sits on one side next to the Super Potato vending machines if you’re thirsty, while the room’s main attraction consists of long lines of classic arcades like Street Fighter and 1943: The Battle of Midway.   Want to feel like lord of the games?  Well, they’ve got a throne just for you, made completely out of Famicom cartridges.

Super Potato is like a video game museum – only everything’s for sale!  If anyone’s visiting Japan with plans to check out the gaming scene, then Super Potato is a must.

 

written by Damon Finos

A Defense For Trophy Hunters

Why are trophies so important? Shouldn’t it be about the games?

 

Yes, it always has been and always will be about the games. I, personally, wouldn’t waste hours and hours of game-play on something that was an utter bore, just to collect trophies. But like building a house, the game itself is the foundation, the concrete bottom, the brick, the woodwork, and drywall which forms the shelter. Trophies, for me, is the painting, the wallpaper, and pictures on the wall. They add color and detail which transform a house into a home.

 

Let me give you an example. Long before Trophy Support was available, I purchased the game Uncharted: Drake’s FortuneThe game had a great story, amazing graphics, and I spent hours of fun shooting bad guys and solving puzzles. I cleared the game, felt relatively proud of myself, then placed it back on the shelf. Over time, the game collected dust.

 

Then, nearly a year later, the long-awaited firmware update on my PlayStation 3 brought with it the chance to collect trophies, and Uncharted happened to be the first retail game to support it. I blew the dust off my game, slid in the disk, and set to work.

 

I spent hours, days, weeks performing all the necessary challenges. I searched for every little treasure, made stealth attacks, head shots, used every weapon to collect the required kills, played through on Medium, on Hard, and finally on Crushing mode. Then came that wonderful bling, and I had my first platinum trophy.

 

The game went back on the shelf. But this time I felt deeply satisfied. I’d completed every possible challenge in the game. I’d played through the story four times. I’d beaten Uncharted on its highest difficulty setting.

 

I’d crushed the game!

 

Trophy HunterLet’s face it – games are expensive, and we want to get our money’s worth. With trophies to collect, we have a reason to play the games over again, to partake in challenges we ordinarily wouldn’t bother with, to try beating the games on their more challenging settings.

 

Sure, trophies can be a form of bragging rights, either among friends or online strangers. In a way, they show-off how much gaming we do, how skilled we are, and how much patience we have. But the bottom line, is that we must put in extra effort to acquire these trophies, and extra effort means extra hours. Game companies are happy, because we are not immediately handing our cleared games to Amazon or Gamestop for resell. And customers are happy, because we are getting more hours of enjoyment out of the product.

 

And besides, gaming is supposed to be about fun. So if collecting trophies is fun for some people, then why not?

 

written by Damon Finos

Fallout New Vegas Review

7 / 10 Banzai!s

The Game:

Developed by Obsidian Entertainment and published by Bethesda Software, Fallout: New Vegas was released in North America and Australia in October of 2010. A first-person action RPG, it continues the Fallout series in its post-apocalyptic world, this one set in and around Las Vegas, Nevada.

Like other Fallout games, players can customize their character, find places to live where they can store their gear, battle robots and super mutants, hack computers, pick locks, and use V.A.T.S. to target their enemies. Fallout: New Vegas includes a Hardcore Mode, which requires the players to eat, drink and sleep to ward off starvation, thirst and exhaustion, among other new challenges.

Unlike other Fallout games, the player character is not a Vault-dweller. Rather, you are a courier who has been shot and left for dead by a man named Benny (voiced by Friends Mathew Perry). After being rescued by a robot named Victor and taken to a nearby town to be healed, your quest is to search out Benny and take back the casino chip he’s stolen from you. Along the way, you’ll eventually be forced to either make an alliance with one of three factions: the New California Republic, a military force posing as what remains of the American government; Caesar’s Legion, slavers who follow the customs of the Roman Empire; or Mr. House, a mysterious controller of the Vegas strip. Or, you can discard all three options, and attempt to rule Hoover Dam’s power all to yourself. The choice is yours, thereby creating four possible endings.

 

What I Liked:

Having been released so shortly after Fallout 3 (the last DLC – Operation: Anchorage – was just released on the PSN only 8 months earlier) the developers decided to add some changes and twists to the game, which I applaud them for trying something new and keeping the series fresh. Besides the Hardcore Mode – which was a new, yet challenging way to add realism to the game – the three factions narrow the gameplay to specific choices which must be made during the second half of the game, creating more reason to load back after and completing the story to try a new path. None of the four possible choices are purely selfless, with endings somewhere in the grey area, rather than a good or evil decision.

Unlike other areas left in ruin after the war, the Vegas Strip is powered by the Hoover Dam, filling the setting with bright lights and attractice colours as you play roulette, black jack, slot machines, or watch some of their entertaining shows – as entertaining as they’ll get in a video game, anyway. Again, the developers were trying to keep things new and fresh from their previous game, and the changes in setting added to that freshness.

The characters are interesting and colourful. You’ve got Victor, the robot with a friendly, Roy Rogers like voice who is either following you for protection or spying on your actions. The King, who started a cult-like group in worship of Elvis Presely. And Mr. House himself, a mysterious behind-the-sceenes fella who may or may not even be human. And like the previous Fallout 3, all the quests and side-quests are filled with interesting twists and turns. The story is never linear nor boring in Fallout: New Vegas.

 

What I Didn’t Like:

The bugs.

This game had so many problems that, if not for the bugs, I probably would have awarded an 8.5 or 9 Banzai!s out of 10. The game froze, on average, at least once every hour – sometimes even just shutting down the PlayStation 3 completely, and restarting the whole system all on its own. The DLC for Fallout 3 was criticized for freezing at times, but I found Fallout: New Vegas to be far worse, forcing me to save the game every 10 minutes for fear that it would crash on me at any moment. This game was NOT ready to be released on the shelves – but for whatever reason, Bethesda did it anyway.

Fallout: New Vegas also lacked the feeling of an “open world” in comparison to previous Fallout games. Unlike Fallout 3, where you were free to roam from one end of the map to the other and explore new areas, New Vegas was filled with mountains, trenches and large bodies of water which restricted your movement, almost as though setting you on pre-determined paths.

 

Overall:

Fallout: New Vegas is a fun game for fans of the post-apocalyptic series – provided that you have the patience to get past the constant freezes and crashes and not toss the game out the window in frustration. It offers fresh new settings in a different way of storytelling, enough so you don’t feel you’re simply playing one of Fallout 3‘s DLCs. Though not as grand as its predecessor, and despite containing far, far more bugs than any game I’ve ever played (including Terminator: Salvation) it’s still worth checking out. Those new to the series, may want to pick up Fallout 3, first.

 

written by Damon Finos